Zekun Hao

Email: zhao (at) nvidia [dot] com


I am a research scientist at NVIDIA. I work on vision and graphics problems, with a focus on 3D generation.

I received my PhD in Computer Science from Cornell University, where I was advised by Prof. Serge Belongie, and supported by the NVIDIA Graduate Fellowship. I interned at Adobe (2019) and NVIDIA (2020-2022) during my PhD. I received my bachelor's degree from Beihang University in 2017.


Implicit Neural Representations with Levels-of-Experts
NeurIPS 2022
Zekun Hao, Arun Mallya, Serge Belongie, Ming-Yu Liu.
[Paper] [Paper+supp] [Poster] [BibTex]
GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds
ICCV 2021 (Oral)
Zekun Hao, Arun Mallya, Serge Belongie, Ming-Yu Liu.
[Paper] [Code] [Website] [Video] [BibTex]
Learning Gradient Fields for Shape Generation
ECCV 2020 (Spotlight)
Ruojin Cai*, Guandao Yang*, Hadar Averbuch-Elor, Zekun Hao, Serge Belongie, Noah Snavely, Bharath Hariharan.
[Paper] [Code] [Website] [BibTex]
DualSDF: Semantic Shape Manipulation using a Two-Level Representation
CVPR 2020
Zekun Hao, Hadar Averbuch-Elor, Noah Snavely, Serge Belongie.
[Paper] [Code] [Website] [CVPR Daily Coverage] [Demo1] [Demo2] [BibTex]
PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows
ICCV 2019 (Oral)
Guandao Yang*, Xun Huang*, Zekun Hao, Ming-Yu Liu, Serge Belongie, Bharath Hariharan.
[Paper] [Code] [Website] [Video] [BibTex]
Controllable Video Generation with Sparse Trajectories
CVPR 2018
Zekun Hao, Xun Huang, Serge Belongie.
[Paper] [Code] [BibTex]

Last update: 12/01/2023