Email: zhao (at) nvidia [dot] com
I am a research scientist at NVIDIA Deep Imagination Research. I work on vision and graphics problems, with a focus on 3D generation.
I received my Ph.D. in Computer Science from Cornell University, where I was advised by Prof. Serge Belongie and supported by the 2022-2023 NVIDIA Graduate Fellowship. I interned at Adobe (2019) and NVIDIA (2020-2023) during my Ph.D. I received my bachelor's degree from Beihang University in 2017.
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Meshtron: High-Fidelity, Artist-Like 3D Mesh Generation at Scale
Arxiv 2024
[Paper]
[Website]
[Blog]
[Youtube]
[BibTex]
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Implicit Neural Representations with Levels-of-Experts
NeurIPS 2022
[Paper]
[Paper+supp]
[Poster]
[BibTex]
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GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds
ICCV 2021 (Oral)
[Paper]
[Code]
[Website]
[Video]
[BibTex]
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Learning Gradient Fields for Shape Generation
ECCV 2020 (Spotlight)
[Paper]
[Code]
[Website]
[BibTex]
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DualSDF: Semantic Shape Manipulation using a Two-Level Representation
CVPR 2020
[Paper]
[Code]
[Website]
[CVPR Daily Coverage]
[Demo1]
[Demo2]
[BibTex]
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PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows
ICCV 2019 (Oral)
[Paper]
[Code]
[Website]
[Video]
[BibTex]
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Controllable Video Generation with Sparse Trajectories
CVPR 2018
[Paper]
[Code]
[BibTex]
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Last update: 12/14/2024